After going through the tutorials and figuring out the basics of Pokemon Unite, you’re given a choice of five Pokemon to unlock and get you started in Unite Battles. This first choice will directly impact how well you’ll perform in your first battles, and if you’re like us, you’re going to want a primer on all five of these “starter” Pokemon. Here’s our look at each one, as well as our choice for the best one to choose if you’re new to the MOBA scene.
If you check out our Pokemon Unite beginner’s tips and tricks guide, you’ll see that the playable characters in Pokemon Unite are broken down into five types: Attacker, All-Rounder, Speedster, Defender, and Supporter. Each of the five starter Pokemon you can choose from represents one of these five types, with each having its own role in battle. Below you can find a breakdown of each one, including statistics, moves, and basic strategies.
Also, a quick note before we get started: Yes, Zeraora is technically also available in the beginning as a free download, but its availability is temporary and must be redeemed via in-game message. These Pokemon are strictly the five presented to you after completion of the tutorial.
Being the most popular Pokemon in the world, it makes sense that Pikachu is a quick and easy Pokemon to learn as most people will pick it up first. Pikachu thrives on the front lines, dealing damage and scoring points for its team, but it will need backup for prolonged fights. Be careful not to jump headfirst into battle, especially alone, or else you’ll be seeing the respawn screen more often than you should.
- Offense – 9
- Endurance – 3
- Mobility – 3
- Scoring – 4
- Support – 3
- Thunder Shock – Area of effect attack that damages and slows anyone in contact. Cooldown is 5 seconds. Upgrades at Lvl. 4 to one of the following:
- Electro Ball – Area of effect attack that damages and slows anyone in contact. 5 second cooldown. At Lvl. 11 the move’s damage is boosted.
- Thunder – Multiple thunderbolts strike and damage any Pokemon they contact. 8 second cooldown. At Lvl. 11 more thunderbolts are summoned.
- Electro Web – Attack that damages and “roots” (immobilizes) Pokemon it contacts. Cooldown is 9 seconds. Upgrades at Lvl. 6 to one of the following:
- Volt Tackle – Charges into enemies, damaging them and sending them into the air temporarily. 10 second cooldown. At Lvl. 13 cooldown is reduced.
- Thunderbolt – Strong electric blast that damages and stuns enemies it contacts. 9 second cooldown. At Lvl. 13 damage output is increased.
- Passive Skill: Static – When damaged, all enemy Pokemon around Pikachu are slowed for a short time.
- Unite Move: Thunderstorm – Multiple powerful lightning bolts strike all around Pikachu.
Charizard is the definition of a well-rounded Pokemon, holding its own on offense, defense, and in scoring. However, being an All-Rounder means the fiery Pokemon can only fly so high before getting burned, making him a liability in the later stages of a match. Our strategic recommendation would be to stay on the offensive early, gaining experience and…
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